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惠灵顿assignment代写:游戏产业
2018-05-28 14:45

惠灵顿assignment代写:游戏产业
The video game industry is now over 30 years old. In that time, computer technology has improved at a promising rate. The eminence of computers and video games was clearly recognized in the 1980s. The arrival of 'Space Invaders' in 1979 saw computer games become renowned to a mass audience. By 1981, no game has subjugated the field as many new games have emerged into the market, till the Space Invaders became outmoded. The mounting fame of computer games inspired a certain amount of research attention in their effects. While, there was an instant where the market got overcrowded with tons of games and the public had lost their interest in buying them. In the late 1980's, the arrival of the Japanese Nintendo system had started the sales to rise. "In 1991, the Economist Intelligence Unit noted that UK sales of console games connected to televisions increased by 200 per cent and sales of hand held games had risen by 700 percent." Home Office Research, Development and Statistics Directorate (.According to the Research studies that have been carried out in this field have proven that among elementary and middle-school populations, girls play computer and video games for an average of about 5.5 hours/week and boys play on an average of 13 hours/week. This shows the discrimination of gender towards game playing. Some time ago it was also reported by the Wall Street Journal that several companies have now started designing video game consoles for preschoolers.
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